Europa Barbarorum II | |
---|---|
Europa Barbarorum Development Team | |
Release date | September 12, 2014 |
2.3.5 (December 3 2018) | |
Modes | |
Free download |
Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC game Medieval II: Total War: Kingdoms (M2TW:K). It was developed to provide players a more historically accurate gameplay experience.
Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum. This is a total conversion modification (not surprising with M2TW since it’s a different time period). It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of this writing) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the fringes. There are fewer regions in the centre than in some Mediterranean-focused mods such as Rome Total Realism or Roma Surrectum, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions or cultures that are under- or misrepresented in other media. Among these are not only the European barbarian factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean that others have been neglected. The Hellenistic world, Rome and Carthage are represented in their full might and splendour.
The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
Contents
- 1 Features
- 2 Factions
- 2.1 Included voicemods (for units on the battlefield, also some agents). May be extended.
- 3 Included Submods
- 4 History
- 4.1 Team
- 4.2 Links
Features
Europa Barbaroum II has many features that are unique from most other Medieval II mods.
- It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay,
- two settlement types - cities and nomadic camps (replacing castles from M2),
- social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions,
- a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture,
- a complex trait and ancillary system for in-game characters, the ability to choose your faction heir,
- piety ranking will be replaced by management,
- chivalry/dread rank will be replaced by influence, unique political offices for certain factions,
- brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings),
- permanent stone forts which add income to regions and create greater regional diversity (not for first release),
- a navigable Red Sea-Nile River canal,
- buildable authority system which dictates the provinces form of government,
- a totally new and re-textured campaign map which extends slightly further east than EB I,
- the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.
Factions
New Factions
- The Arevaci , a powerful Celtiberian tribe fighting the Lusotannans for the control of Spain
- Kimmerios Bosphoros, a Hellenic Kingdom located in the Crimean Peninsula that can recruit an interesting roster made up of Greek and Nomadic Units.
- The Boii, a new Celtic Faction to compete with the Aedui, Arverni, Sweboz and the Romani in western Europe.
- Halmalkut Hanabati, a new Arabic Faction fighting the Sabaens for the control of the Arabian Peninsula and caught between conflicts of the Ptolemaioi and Arche Seleukeia.
- Hailing from the dark forests of Eastern Europe, the Lugiones strike terror into their neighbours, Celtic and Germanic alike.
- The Nomadic faction of Massylia, the great enemy of the Karthadasim that can recruit a vast roster of African units.
- The wealthy faction of Pergamon, a Hellenic kingdom located in Asia Minor that can expand through wealth or by sword.
- The primitive and primal barbarian faction of the Pritanoi, replacing the Casse as representatives of the British Isles.
- And the new Indian Faction of Takashilla, currently a vassal to the mighty Mauryan Empire with dreams of forging their own empire.
This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical
landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some
regional as well as factional units to be recruited by several or even all factions.
Included voicemods (for units on the battlefield, also some agents). May be extended.
Classical Greek
Classical Latin
Parthian
Punic
Gallic
Q-Celtic
The 2.1 release will contain a submod made by ☀Epiccaesarlol which aims to replace many of the vanilla sound effects in battles.
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
On December 3,2018 Version 2.3.5 has been released and is available for download.
Team
_EUROPA BARBARORUM II
_I. ADMNISTRATION
_[COUNCIL MEMBERS]
Kull
Tellos Athenaios
Tux (Alin Loghin)
paullus
V.T. Marvin (Vladimir Abrham)
_[COUNCIL ALTERNATES]
bovi (Brigt Olav Vik)
Brennus (Andrew William Lamb)
nazgool (Rafal Borowski)
_[FORMER TEAM COORDINATORS]
Foot
JMRC
_[LEAD HISTORIAN]
paullus
_[LEAD MODDERS]
Kull
V.T. Marvin (Vladimir Abrham)
_[TOOLS LEAD]
Tellos Athenaios
_[GRAPHICS LEAD]
Tux (Alin Loghin)
_[EDITING]
I Am Herenow
_[LINGUISTICS]
'Abdalqaum
Bel matina
Blitzkrieg80
BRKMS
Edorix
gamegeek2
Power2the1
Tellos Athenaios
Elmetiacos
_II. HISTORICAL FACTION WORKGROUPS
_[AEDUI]
Brennus (Andrew William Lamb - FC)
Power2the1
Anthony
_[ARCHE SELEUKIA]
abou (FC)
paullus
krusader
Arjos (Federico Raffa)
_[AREUAKOI]
Brennus (Andrew William Lamb - FC)
Power2the1
Sarcasm
oudysseos
_[ARUERNOI]
Brennus (Andrew William Lamb - FC)
Power2the1
Anthony
_[BAKTRIA]
DeathFinger (Antoine Simonin - FC)
paullus
keravnos
Arjos (Federico Raffa)
_[BOII]
Brennus (Andrew William Lamb - FC)
Power2the1
Anthony
_[KIMMERIOS BOSPOROS]
Gaius Scribonius Curio (FC)
_[ELEUTHEROI]
paullus (FC)
Kull
Tanit
redmeth
_[EPEIROS]
paullus (FC)KeravnosArjos (Federico Raffa)
_[GETAI]
paullus (FC)
Cronos impera
_[HAYASDAN]
Foot
Sarkiss
_[KOINON HELLENON]
paullus (FC)
Keravnos
Arjos (Federico Raffa)
_[LOUGIONES]
cmacq (FC)
_[LUSOTANNAN]
sirtim (FC)
Brennus (Andrew William Lamb)
Sarcasm
_[MAKEDONIA]
paullus (FC)
Arjos (Federico Raffa)
_[MALKUTA NABATA]
Moros (Gert Jan Gregoor - FC)
gamegeek2
_[MAMLA'HA biMASSLYIM]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
Eduorius
_[PAHLAVA]
tobymoby (FC)
paullus
Mithridates VI Eupator (Eric Skoog)
Atraphoenix
The Persian Cataphract
_[PERGAMON]
abou (FC)paulluskrusaderArjos (Federico Raffa)
_[PONTOS]
paullus (FC)krusaderArjos (Federico Raffa)
_[PRITANOI]
Brennus (Andrew William Lamb - FC)
Power2the1
oudysseos
Anthony
_[PTOLEMAIOI]
paullus (FC)
Arjos (Federico Raffa)
_[SAFOT SOFTIM biQARTHADAST]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
paullus
Eduorius
Zarax
_[SENATVS POPVLVSQVE ROMANVS]
Gaius Scribonius Curio (FC)
Philipvs Vallindervs Calicvla
Zaknafien
Atilius
_[SB' W-GWM]
Moros (Gert Jan Gregoor - FC)
'Abdalqaum
_[SAKA RAUKA]
Mithridates VI Eupator (Eric Skoog) (FC)
paullus
_[SAUROMATAE]
Arjos (Federico Raffa - FC)
Mithridates VI Eupator (Eric Skoog)
paullus
Steppe Merc
_[SWEBOZ]
TheTank (FC)
cmacq
Harjaz
_[TAKSASHILA]
Mithridates VI Eupator (Eric Skoog) (FC)
The Persian Cataphract
_III. CAMPAIGN GRAPHICS
_[CHARACTER MODELS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Tux (Alin Loghin)
_[CHARACTER SKINS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Gustave (Dorian Hu)
Tux (Alin Loghin)
_[PROPS]
Aba[]
General Grievous
Maeran
Salinoc
Tux (Alin Loghin)
_[VEGETATION & TERRAIN]
DannyX
Nevada
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[MAP DESIGN]
-Praetor-
fightermedic
Gigantus
Kull
Moros (Gert Jan Gregoor)
StormyTux (Alin Loghin)
QuintusSertorius
_IV. BATTLEMAP GRAPHICS
_[UNIT 3D MODELS]
Haedar
JMRC
Martelus Flavius
nazgool (Rafal Borowski)
HueneTux (Alin Loghin)
Rafkos (Rafal Kosyl)
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
morfeasnikos
justme
busmumrik
_[UNIT SKINS]
Blank
bobbin
cmlax999
Gustave (Dorian Hu)
Haedar
Haithabas
Huene
j0ker
Jarvgrimr
JMRC
leif_erikson
Marcello1
Martelus Flavius
Megalos
nazgool (Rafal Borowski)
Pacco
RJFC
Salinoc
Tux (Alin Loghin)
VladS
Megalos
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
Rafkos (Rafal Kosyl)
_[SIEGE UNITS]
CanOmer
JMRC
Tux (Alin Loghin)
_[SPECIAL EFFECTS]
Goth47
Tux (Alin Loghin)
HaHawk
_[ANIMATIONS]
-Praetor-
JMRC
Tux (Alin Loghin)
HaedarRafkos (Rafal Kosyl)
_[BUILDINGS]
Haithabas
JMRC
Kull
Red_Devil
xHolyCrusader
Arsaces II (Arshak Navasardyan)
_V. ART
_[LOADING SCREENS]
Caratacos
Florianus
nazgool (Rafal Borowski)
Rafkos (Rafal Kosyl)
_[UNIT CARDS]
bobbin
JMRC
nazgool
(Rafal Borowski)
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[ICONS]
Haithabas
j0ker
JMRC
oudysseos
Tsar
Tux (Alin Loghin)
_[EVENTPICS]
Kull
Skyn0s
_[USER INTERFACE]
oudysseos
Skyn0s
Teleklos Archelau
Tsar
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
_[CONCEPT ART]
Caratacos
Florianus
Manhenhamanhenha
_[FONTS]
Tellos Athenaios
_[FACTION BANNERS, SYMBOLS AND OTHER]
Elhior
Kull
Skyn0s
Tux (Alin Loghin)
_VI. CINEMATICS
MaxMazi
xHolyCrusader
_VII. AUDIO
_[MUSIC]
Beiss
The Persian Cataphract
Michael Levy
Morgan Casey
Nick Wyliec
chur(Evgen Kucherov)
_[UNIT VOICEMOD]
Beiss
bovi (Brigt Olav Vik)
BKRMS
Shigawire
_[SFX]
TheRiddle2406/Epiccaesarlol
_[MISC]
HaHawk
_VIII. GAMEPLAY MECHANICS
_[BATTLEMAP AI]
z3n (Jonathan Hermans)
GRANTO
_[CAMPAIGN MAP AI]
z3n (Jonathan Hermans)
QuintusSertorius
_[TRAITS & ANCILLARIES]
Foot
JMRC
Malrubius
Saldunz
V.T. Marvin (Vladimir Abrham)
b0gia (Vasileios Bogiatzoglou)
z3n (Jonathan Hermans)
_[BUILDING TREES]
Foot
V.T. Marvin (Vladimir Abrham)
_[UNIT INTEGRATION]
bovi (Brigt Olav Vik)
JMRC
Kull
Spendios
QuintusSertorius
Sylon
_[UNIT STATS]
Aradan
fightermedic
Ibrahim
KAM 2150
Kull
QuintusSertorius
_[NAVAL SYSTEM]
Kull
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[SCRIPTING]
Arandir Tur-Anion
Atilius
Bozoslivehere
fightermedic
Haithabas
joshmahurin (Joshua Mahurin)
The Mark
V.T. Marvin (Vladimir Abrham)
b0gia (Vasileios Bogiatzoglou)
QuintusSertorius
z3n (Jonathan Hermans)
_[RESOURCES]
-Praetor-
_[UNIT RECRUITMENT]
fightermedic
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[FACTION ECONOMY]
bovi (Brigt Olav Vik)
Gigantus
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
b0gia (Vasileios Bogiatzoglou)
_IX. TECHNICAL SUPPORT
_[TOOLS]
bovi (Brigt Olav Vik)
Gigantus
Tellos Athenaios
joshmahurin (Joshua Mahurin)
_[SVN COORDINATORS]
Tellos Athenaios
therother
_[SERVER ADMIN]
therother
_[WEB DESIGN]
abou
Tellos Athenaios
wudang-clown
_X. TESTERS
Ailfertes
Ba'al-Melqart
Brave Brave Sir Robin
Hax
Stath's
The Celtic Viking
Yu3zhi
_XI. A NOTE ON IMAGE SOURCES
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically, if missing, or remove it at your request.
_XII. SPECIAL THANKS TO
AngelStudios
Arkay
edikm1
GRANTO
Medievalworlds
Marka Team
resprog
Swagger
Hereje
Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.
the 0AD Team for allowing the use of some of their soundtracks.
the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.the Rusichi mod team for allowing us to use the horses animations.
johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.
www.ancientlyre.com for the wonderful ancient music.
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.
LordOfTheEmos for his jungle tree texture
the Org staff for their help and hosting our internal fora.
the Total War Center staff for their support with our fora.
Ludens for moderating our fora, having graciously accepted our request to do so.
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.
Thank you from the Europa Barbarorum II Team